Skip to collection list Skip to video grid
Asset 12 Asset 10 Asset 15 Asset 15 autodesk_icon_font_04_06_16_kl Asset 11 autodesk_icon_font_04_06_16_kl autodesk_icon_font_1_18_17_start_over-01
  • 0
  • United States

    We have redirected you to an equivalent page on your local site where you can see local pricing and promotions and purchase online.

    Stay on our U.S. site

Keyboard ALT + g to toggle grid overlay

Skip to collection list Skip to video grid

Customer VFX Breakdowns

Journey to VR: Getting Characters into Unity (part one)

This week on Journey to VR: part-one of a two-part demo on how to get characters from Maya into Unity. Along the way, Daryl shares his workflow for backing the character animation on export. He also goes over the StingrayPBS shader that ships with Maya and Max, which is now supported in Unity 2017.2. Follow Journey to VR on AREA and subscribe to keep notified of every new demo and story. http://autode.sk/J2VR