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Customer VFX Breakdowns

Journey to VR: Triggering animation clips from Maya in Unity

This week on Journey to VR, Daryl continues working with character animation data in Unity. He goes over how to get the animation running in the engine and, with a little C# code, sets up a basic trigger system to transition from an idle animation clip to a hit animation clip. Follow Journey to VR on AREA and subscribe to keep notified of every new demo and story. http://autode.sk/J2VR