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Customer VFX Breakdowns

Journey to VR: Getting Characters into Unity (part two)

This week on Journey to VR is part two of our demo on how to get characters from Maya into Unity. In it, Daryl shares his workflow for layering animation tweaks on top of mocap data using Maya’s Time Editor. He also shares some great tips for how to manage multiple animation clips during the export from Maya to Unity. Follow Journey to VR on AREA and subscribe to keep notified of every new demo and story. http://autode.sk/J2VR