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Customer VFX Breakdowns

Journey to VR: Lighting with textures - Part 1

Daryl continues to add visual complexity to the environment in his VR creation. He shares a workflow using Arnold to get image-based lighting onto texture maps so they can be layered on top of the reality captured environment. Follow along on the Journey to VR blog as Daryl builds his first VR experience: http://autode.sk/J2VR